The WALDO
®
Waldo®: TCS' trademark for its brand of
ergonomic-gonio-kineti-telemetric input devices for
controlling its puppets and animatronics. Ergonomic because
it is engineered to fit a puppeteer's or performer's body
(and/or head and/or face) and comfortably allow a wide range
of physical freedom. Gonio- and kineti-metric because it
measures the angle and movement of the wearer's joints and
limbs. And telemetric because the movement data is measured
and sent via remote control. In simpler terms, an
electro-mechanical rig you wear that makes a puppet (whether
actually three dimensional or a CGI "electronic puppet")
mimic your movements. The
term was first used in a Robert Heinlein short story, which was about a
disabled scientist named Waldo who managed to build devices that would
amplify his strength. These "waldoes" went on to replicate bigger
machines, and so on. NASA scientists nicknamed some of their early
telemetry systems "waldo", and when the rare telemetry device popped
up, sometimes that caught the nickname. The appeal of the Waldo® is that it allows any single
puppeteer or performer to control many multiple axes of
movement on a synthetic character. In the "old days", people
just threw a team of "lever pullers" on a puppet; look at
old pictures of the crew that was required to operate E.T.;
quite a crowd! The problem with that, aside from the
expense, is that you've got too many individuals trying to
coordinate their manipulations and timing into a unified
performance; the more people involved, the more difficult it
is. Even multiple-axis joysticks don't address the problem
fully; if the control axes are not mapped out in a
anthropomorphically analogous pattern, the most a single
puppeteer can really control with each arm is about 4 axes,
versus 12 per arm in a good Waldo®. In the case of the
Facial Waldo®, many expression and head movements that
previously were operated by hand are finally relegated to
where they belong; the performer's face and head! This
leaves his or her hands free to operate even more, analogous
points of movement. Our system allows the reduction of the
puppeteer team to its' basic core; this becomes even more
important as today's animatronic characters become
jam-packed with additional features that need
controlling. Our Waldoes® are designed to meet any number of
criteria; they are often composed of machined plastic and
metal joints, leather, and nylon strapping. They can employ
linear or rotary potentiometers or encoders, Polhemus®,
optical, angular, and other sensors. Each is custom-made for
a particular purpose. Our expertise in the field is why
companies such as Rhythm and Hues, P.D.I., and Walt Disney
Imagineering have subcontracted our services to build their
performance animation Waldoes®.
Veg Head Facial Waldo® Buffalo Leg Waldo® Arm Waldo® Hand Puppet Waldo® Dual Arm Waldo® Elephant Head Waldo® SimGraphics Facial Waldo® Frog Ghost Waldo® PDI Upper Body Waldo® Warrior Waldo®
That's right! Waldo®, Facial Waldo®, Body
Waldo®, Warrior Waldo® , and any use of the term
Waldo when referring to data-capture input devices are all
trademarks of The Character Shop. You can make use of a
Waldo®-like system, but you can't call it a
Waldo®! When
we started pioneering the use of telemetric input devices for puppetry,
we researched the name "Waldo" with the trademark registry. It had
never been officially appropriated; no one had ever gone to market with
telemetry devices, called them waldoes, and trademarked it. So, The
Character Shop applied for and received the trademark for its line of
input devices. Now, we've been accused of ripping Mr. Heinlein off;
that's far from the case. We obtained the trademark with utter respect,
and in an homage to Mr. Heinlein. Mr. Heinlein wrote a work of fiction,
and a character in the story was named Waldo. One cannot copyright the
name of a fictional character in literature, unless, perhaps it
originates with the author. Mr. Heinlein was not intending to market
telemetry devices, he was writing a science fiction story. So there was
no need or reason for him to trademark the name. Just as Asimov
popularized the term "robot", Mr. Heinlein has an inspirational claim
to the term. All other products mentioned are trademarks or registered
trademarks of their holders. What's New | Features
| Commercials | Resume
| Realistic | Whimsical
| Scary | Animatronics
| Prosthetics | Puppets
| Waldo® | Publicity
| TCS Fun | FX
FAQ | Reference | Feedback Except where noted, all contents are the property of The Character Shop, Inc. and copyright 2020
Select any photo to view a larger
version.
Here are two pictures of our first complete Facial
Waldo®. The mouth, lips, mustache, smiles, cheeks, and
brows on this animatronic vegetable man were controlled by
the sensors of the Facial Waldo®
A polypropylene armature with rotary and linear
potentiometers, used to actuate the front legs of our giant
8 foot tall animatronic buffalo in Radio Flyer. The
top bar is adjustable, allowing the creature to paw at a
virtual "floor"; or adjust its amount of contact with
same.
A very anthropomorphic Waldo® and a servo-powered
animatronic arm, having three-axis shoulder, elbow, wrist
twist, and individual finger and thumb movements. Used
initially on a "robot" for the kid's movie And You
Thought YOUR Parents Were Weird. Also featured on an
Arrowhead water commercial, as well as Movie Magic's
Creature Articulation episode.
Designed to be operated by puppeteers who are more
comfortable with "hand-in-a-sock" style manipulation, this
device offered sensors for dual-axis jaw , head up/down,
side/side, and twist, body left/right and forward/ back.
Featured robust joints and adjustable shock-absorbed stops
on each extreme of every axis. Commissioned by Disney for
programming their animatronic figures.
After creating the above Waldo® for head and body
control, we were commissioned by Disney to design and
manufacture a robust, adjustable dual-arm input device.
Again, featured robust joints and adjustable shock-absorbed
stops on each extreme of every axis, and an incredible range
and freedom of movement. Includes elbow, wrist twist and
bend, and 3-axis shoulder.
This is the Waldo® we built to animate our animatronic
elephants for Operation Dumbo Drop.
This could be hard-wired for direct, spontaneous control, or
the signals could be input into a programmable
record/playback system. Once again, robust construction and
adjustable, shock absorbing stops were used. Functions
controlled on a one-to-one basis include head up/down,
side/side, rotate, trunk base up/down, mid-trunk up/down,
side/side, and trunk end up/down, side/side, for a total of
8 axes that could be manipulated by a single puppeteer.
Here are two pictures of two generations of the Facial
Waldo® specifically for computer simulation company
SimGraphics. Designed to be lightweight and adjustable for a
wide range of wearers, these featured sensors for detecting
movement at multiple simultaneous points of the brows,
cheeks, lips, and jaw.
For Ghostbusters II, we built a Waldo® that
served to control both our Theater Ghost and the Frog Ghost,
shown above. A relatively simple version, this device
allowed for brow and jaw control, with blinks and eye
movements provided by joystick.
Commissioned
by CGI house PDI, this was an ambitious upper-body input
device, made primarily of plastic for light weight and to
reduce the interference problems with Polhemus® sensors.
Mechanical joints and sensors allowed for accurate input of
3 axis head, 2 axis each shoulder, body tilt, twist, and
bend, elbow, wrist twist and bend, and 3-axis shoulder.
Here
are two pictures of our prototype for a consumer-level full-body
Waldo®, intended for either location-based virtual reality centers, or
home use on Nintendo®, Xbox®, or Playstation® consoles. We can provide
design engineering, research, and name licensing. C'mon, isn't Warrior
Waldo® kinda catchy?.
®
So call it something else, please! Who wants to spend money
on lawyers?
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